June 13, 2007
I was getting ready to work on a project when I noticed a folder I actually forgot about. It was a old illustration mock for a client (that never paid, ha) from about 2 years ago. The illustration is decent. But i will never get a use out of it. Feel free to download it, check it out. the file is pretty raw, and keep in mind, it was from a couple years ago.
HydroFree: The MudBug
*Enjoy & Share a file with a friend this week.
May 29, 2007
This weekend I went over to the bookstore to pick up the new issue of Ride Magazine to see how the ad turned out for Kink which is on the back cover. It looked great and while flipping through some of the pages, i noticed part of this piece was out. A while back Fox Racing hired me to throw together a illustration with very dark themes since this was suppost to be a play off of Black Metal. It was quite fun since i like doing skulls and of course, anytime you can construct a pentagram sprocket… hell yeah. There wasn’t a whole lot of time and budget involved, but it was nice to develop some key elements for the marketing department over there.
May 29, 2007
Last week was a pretty busy and insane week. Trying to slow down this week, but it’s already going to be packed with some projects from Nike 6.0. It’s fun, but was kinda looking forward to getting things sorted and send some prints out to get printed up. Here is a rough on the pieces I’m going to give to the gallery show over in St. Pete. Two pieces are going to be 3ft x 3ft, then the middle one is going to be 1ft x 3ft. Framing them is going to be a fun task, but all well.
Here is a larger version. Still going to be some edits and additions.
May 23, 2007
May 21, 2007
Here is the line art. Didn’t get too much more done with it since i wanted to just relax this weekend. I want to go in and thicken up some of the areas and add a little bit more dramatic shadowing. Inside the mouth is pretty raw. Want to figure out a nice solution for that. Outside of that, not sure what else i want to do. I don’t want to do the body, too much of a pain to do. Any suggestions?
May 18, 2007
I haven’t had a whole lot of time to really pound away at this. I actually need to jump over to another project and prep that up. However, i did want to make some progress. I think I am pretty happy with the jawline. Needs to be chipped away more, same with the upper jaw (or beak area) because don’t want this to look as if it’s brand new, but rather something that has been around and has done some damage.
One thing i do while I illustrate is to not set any real solid goals with it. I like the illustration to come to be rather than force it to be something else. As i move forward with it, i discover some unique things I want to add or subtract. After a while, it begins to take a personality. There is no accident. Maybe halfway though this, it will become a helmet for a skull or new tech indian. Who knows.